The scions of Galifar I were not the first humans to claim the region now known as Breland. In ages past, humans seized cities and lands once held by goblins, and others before them. Still, none were as successful as the king driven to forge an empire out of the untamed wilderness. Seeing the region as a buffer to protect his holdings against the monstrous threats in the far west, Galifar gave these lands to his daughter Brey and named the realm Breland. Lore of Breland
Common Knowledge: Breland’s position on old Galifar’s frontier led the nation to develop in distinctive ways. Rather than embracing the old governmental institutions upheld in its neighboring realms, Breland afforded its citizens greater freedoms, instilling a fierce independence and a loyalty to Breland’s regents. Taking advantage of vast resources and the freedom to become rich, Breland’s population swelled, forming sprawling cities and cultivating lands across the nation.
Size is a large factor in Breland’s increasing power. Although the nation lost territory during the Last War, most Brelish folk escaped the worst fighting—the nation’s front lines stayed in the north and northeast, far from Sharn and Wroat. Breland’s infrastructure also escaped the war’s ravages, allowing it to recover more quickly than its rivals.
Today, Breland is a major player in the international political arena. Most other nations fear its power and tread with caution when dealing with the king and his diplomats. Courtesy has not formed strong bonds of trust, however. King Boranel remains skeptical of Karrnathi intentions. The king also distrusts Queen Aurala’s well-chosen words and sees Thrane as an unstable state on the verge of erupting into violence at any moment. Raiders from Droaam and Darguun don’t help calm matters. In response to all these factors, Breland maintains considerable armies along its borders. The one nation with which Breland is clearly at peace is Zilargo; the two have been strong allies since the start of the Last War.